Unity Blurry Textures – Mipmap Bias Guide
Blurry textures when viewing objects at a distance are caused by mipmaps. However without mipmaps objects may appear visually worse as well as being worse for rendering performance. This guide …
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Blurry textures when viewing objects at a distance are caused by mipmaps. However without mipmaps objects may appear visually worse as well as being worse for rendering performance. This guide …
Read MoreLocking the Cursor Disables Button & Mouse Events Unity GUI buttons and mouse events such as OnMouseOver or OnPointerDown have their events disabled when the cursor is set to a …
Read MoreThis quick guide shows how to fix objects in Unity stretching when being rotated. The issue can result in colliders not matching rotated objects or the objects appearing distorted when …
Read MoreWhat is RenderWithShader used for? Camera.RenderWithShader is a function which allows you to override the rendering of certain objects on a certain camera with a different shader. The main benefit …
Read MoreWhat causes the ‘Look rotation viewing vector is zero’ error? Look rotation viewing vector is zero is an error in unity caused by trying to give Quaternion.LookRotation(..) a vector3 value …
Read MoreThis guide explains what to do when unity refuses to play animations and gives the error “The animation state could not be played because it couldn’t be found!“. There’s a …
Read MoreMesh.Bake.PhysX.CollisionData Profiler Spike Causes Unity profiler spikes from Mesh.Bake.PhysX.CollisionData means the mesh for a collision is being baked at runtime! Instead collisions data should be baked in the editor when …
Read MoreThis guide will help you prepare your Unity installation, projects and android device for developing Unity Android Games! Looking for more Unity tips? Check out our other Unity how to …
Read MoreThere’s many ways to move objects in Unity and this guide explains how and when each option is best used. This guide focuses on setting object positions. Rotation and scale …
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