![Unity Mesh.Bake.PhysX.CollisionData Profiler Spike](https://www.unity3dtips.com/wp-content/uploads/2017/11/MeshBakePhysx-382x200.png)
Mesh.Bake.PhysX.CollisionData Unity Profiler Spikes
Mesh.Bake.PhysX.CollisionData Profiler Spike Causes Unity profiler spikes from Mesh.Bake.PhysX.CollisionData means the mesh for a collision is being baked at runtime! Instead collisions data should be baked in the editor when …
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